D&D Adventurers League

Events

D&D Epic Event

Saturday, June 25th

Mustering: 6:30 p.m., Starts: 7 p.m.

D&D Epics are exciting multi-table events where participants cooperate in a “mass raid” of truly EPIC proportions; as every table works toward the same goal, individual tables act as squads that might take on different tasks, possibly affecting other tables or unlocking side quests needed to progress the event.

Registration and story details coming soon.

You must have a SoonerCon 30 membership AND register for the D&D Epic online to participate in the Epic Event.

Play these DDAL Adventures at SoonerCon 30!

DDAL Bane of the Tradeways

Bane of the Tradeways

Start Time TBA

Bane of the Tradeways is an adventure designed for three to seven 1st- to 4th-level characters.
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?

D&D Adventurers League

Uninvited Guests

Start Time TBA

Uninvited Guests is an adventure designed for 1st-4th Level Characters.

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast.

There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble.

What can go wrong on a simple hunt?

D&D Adventurers League

Murder at the Stop

Start Time TBA

Murder at the Stop is an adventure designed for 1st-4th Level Characters.

With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required.

Follows the events of Bane of the Tradeways.

D&D Adventurers League

A Fool & His Gold

Start Time TBA

A Fool and His Gold is an adventure designed for 1st-4th Level Characters.

Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?

This adventure is the follow-up to Murder at The Stop.

D&D Adventurers League

Two Hearts Apart

Start Time TBA

Two Hearts Apart is designed for Tier 2 Characters with a balanced mix of combat, exploration and social interaction/role play opportunities. Optimized for APL 8.

Your friend is kidnapped on their wedding day. Can you save them?

Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness and the challenges of the heart.

Content Warning: Blood, Drowning

D&D Adventurers League

A Pleasure Cruise

Start Time TBA

A Pleasure Cruise is an Adventure for Tier 2 Characters. Optimized for APL 7.

Getting a free ticket to the pleasure boat Casper’s Gambit, the characters discover that Luck is an unreliable patron. And is there any such thing as a free ticket?

This is a low combat adventure set in Fortunia, the domain of Luck, ruled by the archfey Miss Fortune.

CONTENT WARNING: Gambling, superstition

D&D Adventurers League

One Moment

Start Time TBA

An Adventure for Tier 2 Characters. Optimized for APL8.

ONE MOMENT
Or, a Historical Record of
the Unforgotten Realms

They say everything happens for a reason. But when a patch of bad time sends you to a nearby Domain of Delight in the Feywild, it’s up to you to modulate this archfey’s Momentum before history itself is set permanently out of joint.

Content Warning: bullying, coerced behavior, existentialism, immolation, social anxiety

D&D Adventurers League

Old Bones and Older Tomes

Start Time TBA

An Adventure for 11th-16th Level Characters. Optimized for APL 13.

The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?

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